This game did exactly what it seems like it was intended to do..annoy and frustrate every hair off of my head! Despite that, I'm still playing and trying to finish. I can guarantee I never want to attempt this again when/if I finish. All that aside, I think it's very clever! I did notice some issues with the display matching the current directions after going through the beams on level 9 but I guess that's because the timer needs to update for it to catch up. Having to start over after getting past a lot of hurdles is very discouraging so having more spawn areas in each challenge would certainly help. Taking our time, being careful and watching the display may be the keys to winning but you also only have 5 seconds to undergo a plan and sometimes the display doesn't keep up to date.
I'm happy to play a version of Slender that I'm actually able to beat. It makes me feel like I've had some sort of revenge on him! Bwahaha. I do like the added touch of the extras and I think the overall layout was done well. The graphics could've used some work to make it even scarier but then I think I'd have an even tougher time beating it. He tends to cut me off in places so I'm forced to run into him and end the game so be careful not to run into the fences!
Although short, I really enjoyed the game. I found myself immersed in the story and enjoyed the voice acting. The controls took a little time to get used to but I feel the same can be said for almost any game. Once you learn how long it takes for Anselm to reload his weapon, you can time yourself to get through the game efficiently. Looking forward to playing around with Zipp again!
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